It has been a long time since I don't do a post on this blog, I have my reasons why but why waste time on it; I have to say that I'm one of the few people in the universe that hasn't played an indie-game that isn't Castle Crashers or Minecraft (Which to be completely honest, I never got to approach more into the game since I barely could do a shit on it, I once built a house and my friend asked: "Why did you build a Water Closet?").
But everything changed when I came upon one game, one game so fucked up that even John Lennon can say that this game was one of his acid trips; That game is Antichamber, a game so mindbreaking that you're going to doubt everything from making new paths to discovering that a duck might be a rabbit.
Antichamber is one of those games that has a Valve touch on it as it can be compared to games such as Portal without leaving a trace of being anything near a Portal show-off, as this game is completely different and how it's interaction to the enviroment is so huge it's simply jawdropping; The game has this sort of moral mechanic as you often see puzzles that can change everything and how it leads to so many paths, Antichamber manages to be so simplistic yet so complex.
The game's gameplay is often focused on Pathlike puzzles whom many of them most be solved with Colored guns whom have all sorts of abilities, one version of the gun can be something completely unexpected or something that is enchanced and can help you further in the game; The game is a living pathway and each path you take might be something that you can take hours to do it as you are stuck, the puzzles and paths can mess up with your brain and psychology and have you question things in life after you're done with it (Like what are you? ; What is your objective; Are you a human being or a furless monkey that is trapped by other peoples belief that you're a human being; How many licks does it take to a totsie pop; How can Daniel beat the guy in Karate Kid with a kick to the face if it was against the rules, and I think these questions are too complex for you); The game is often simplistic and offers thousands of ways for you to conquer it, showing that surpassing obstacles might be hard but when you have confidence and find a way to beat it, you can see that things that are often considered hard can have the easiest of solutions (You'll be surprised how there is an easy way to beat this game in a question of minutes).
The Game's Artstyle is a living masterpiece of art, it really shows how it can incorporate things that you often see in a museum with so much interactivity (I really hope the game appear in the Smithsonian museum someday) in a simple yet provocative cel-shaded artstyle, that can be colorful and psychodelic too due to it's strong tones; The tips in the game are like proverbs that you see in school or in a fortune cookie and the tips are often seen as a sight of a human being living through these proverbs and acknowledging it.
What I can say about this artstyle is that it's often make me compare to the simplism of cubist like art (AKA that artstyle that you learn in school, whom your teachers make it look shit compared to graffiti or a work by Da Vinci or Van Gough but when given to someone creative, in this case the Game's developer, you can actually see what is the point of it) and I can see the reason why they chose it is to make the game show feelings to the gamer by only assosciating with colours.
Now to what is probably the most intense and calm part of the game, the soundtrack, which feels like something that came out of Peter Gabriel and Genesis; It really fits the enviroment and how smooth the sounds can be, it's something that shows what the game feels like; Siddhartha Barhoorn did give this soundtrack a touch and has that distinctive feel from any other soundtrack you see in a game, I strongly suggest for people to buy Antichamber Suite on Bandcamp (Believe me, it's an anger killer).
Overall, Antichamber was an amazing experience and can really make Valve or any indie dev envy the developer; Yes, Portal and Q.U.B.E will be forever in our hearts, but Antichamber just defies Ebert's logic that games can't be art and shows how something so simple that doesn't use the same technology of a Hollywood filmmaker can cause something so deep.
I rate Antichamber an 9.5/10
Pros:
-How it's so artistic
-The deep analysis the game offers
-The amazing soundtrack
-How mindbreaking it is
-Complex puzzles and hard challenges it offers
-It's simplistic graphics
Cons:
-No cons whatsoever.
See you, Space Cowboy...
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