segunda-feira, 21 de janeiro de 2013

Metal Gear Solid 4: Guns of the Patriots review


Metal Gear Rising is just months away to get to our hands; With some kick ass action brought by the studio that made MadWorld, the game will give a break for Solid Snake and Big Boss with Raiden on it's lead, with  the ability to cut anything on your sight; Now, we're going to have Metal Gear Rising, Metal Gear: Ground Zero and Phantom Pain whom is rumoured to be Metal Gear Solid 5, but all of these games doesn't feature a  revelant character to the series, Solid Snake due to Kojima being tired of using the character (Tired? He only appeared in 3 games in the Solid Saga, while Big Boss had a shit ton of titles incluiding ones for the PSP like Portable Ops and Peace Walker, not to mention the 3rd game of the Solid Saga is ported to every single platform, heck, I bet the Gizmondo has Snake Eater on it or at least planned to have).
So to say goodbye to Snake, since in the Rising universe he must be dead, I'll review the last released Solid Snake game, Metal Gear Solid 4: Guns of the Patriots.
Guns of The Patriots is one of the first released titles for the PS3 and exclusive to the console too; The game takes a different approach to the Metal Gear Solid with a sort of futuristic setting where the planet is dependent of War Economy and War has Changed (Admit, you read this while talking Solid Snake) as everything has gone cyber with ID Locks on Weapons and fucking giant bipedal cow robots.

The Story like any other Metal Gear Solid game is Christopher Nolan movie quality writting (heck, why not put Nolan as the director of the Metal Gear movie?) and has one of the best acting of all time, especially to David Hayter, Quinton Flynn, Debi Mae West and Christopher Randolph; though the story can get predictable (in fact, let's play a drinking game, take a shot when the gekkos appear); but by far this is the most entertaining Metal Gear story I've ever seen, I'm going to be surprised if Roger Ebert one of my favourite critics doesn't change his mind after seeing some cutscenes of this game on youtube.
Though the choice of an old Solid Snake as the main character is great especially how they portray his difficulty in adapting on his age and battlefield and the Clint Eastwood personality they gave to him; Otacon is more evolved and his personality was vastly improved and Cyborg Raiden was a surprise if you ask me.

Metal Gear Solid 4 is also known for it's graphical fludity, the backgrounds are very detailed and the characters look good but not the best for PS3 (Though you can probably fap to it easily, especially how every character has their asses' size similar to a space station), but each scenario is unique, the transitions from the Iraqi warzone to Europe is jawdropping, the lightning affects are top especially in the europe level where the lightning is mostly done with the lamp posts on the street (but godammit was the level difficult, I mean seriously, we're in the middle of a secret war yet the Resistance members walk around like they have feces on their brains often doing shit that often screws you up).

Now to the gameplay, wait this game has gameplay, oh yeah, this is a problem that most people talk about this game, it's a cutscene fest and half of the game is about the movie like scenes (Acts 3 and 4 are the ones that mostly have gameplay, Acts 1 and 2 are easy as cake and most of the time is polluted with cutscenes that can sometimes be extremely worthless); This problem mostly affects the game's lenght as it can make it pretty short not to mention that after you beat the game, there ain't much to do as the MGS Online servers were shut down, unless you have the trophy add-on to beat the requirements to platinum the game.
The Gameplay is remiscent of Metal Gear Solid 3: Subistance and plays more action oriented (speaking of MGS 3 was I the only one who liked the original's camera? Are there more people who agree or am I the chosen one for the camera?), honestly, this can ruin stealth sections a bit especially as sometimes I can just kill two enemies even when I'm on alert and made a noise that is as powerfull as Dragonborn's Fus Ro Dah yet the alarm goes off; But it plays and controls great and it's especially easy to learn the controls in this game at first (There is also a Virtual Range facility to test gun performance and the controls, but I mostly use it to kill the living shit out of the AI, I really don't think it's worth it unless it's for gun customization) but for a camera like that on a stealth game can feel awfully weird.

New Gameplay mechanics include the ID locked guns in which you must deactive Drebin's Shop (where you can also buy weapons, ammo, custom parts for you guns and items) and the psyche gauge which can affect Snake's gameplay and cause more difficulty in battles and make snake more vulnerable (really liked this addition to be honest).
A worthy addition is the gun customization, it can help on making your gun more handy, powerful and accurate and it's extremely easy to customize (It could have been more cool if they didn't shut the MGS Online servers), fuck Call of Duty and it's limitations; you buy the custom part and there you go, your gun now has the part you need it, pratical and easy.

There are also some new items like the syringe that can replenish psyche; the Mark II (aka Otacon's Robot Hacker Turkey), which is fun but you won't use it much; the Solid Eye which features a bigger map, night vision and some worthless binoculars and the active camouflage which can be automatic or manual, though it's cool to have a bunch of skins your camo can save, it makes the game too easy in stealth compared to the other MGS titles that made you carefuly choose your camouflage.

The area of soundtrack is amazing like any Metal Gear game and it fits the moment of action, trama and intense scenes like any other metal gear game (the Enclosure and Sorrow themes are sad as fuck, try hear them and not feel bad about it for a moment), the soundtrack often ranges but it especially keeps the focus of being depressing, sad and serious; To whoever did the soundtrack I will give you my thumbs up of approval on this game, the feel it gives us, the reflection, everything fits in and can have a deeper analysis in it.

Metal Gear Solid 4: Guns of The Patriots is a really artistic game and can be genius when it comes to story writting, if you are a fan of Apocalypse Now, the Metal Gear Solid series and Spec Ops: The Line is perfect fory ou, chances are that you will not ashamed of the game; It closes the Solid Snake saga with a golden key and opens it's way to other heroes of the franchise (A Meryl game could be interesting if you ask me). I give Metal Gear Solid 4 an 8.5/10

Pros:
-Great Story Telling
-Movie like Acting performance from the Voice Actors
-Interesting Character Development and how it's trama is handled
-Easy Gameplay
-The Scenarios and Backgrounds the game offers
-DOSE ASSES

Cons:
-Story can be confusing sometimes
-Stealth is dumbed down
-The Europe Level (ugh)
-How the story is so conclusive to Snake
-Cutscenes, Cutscenes everywhere

See You, Space Cowboy...

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